Daggerdale is actually the first videogame to use the 4th edition rule set, which has often been criticized or embraced partly for its more video game feel. So if you are looking for a replacement for pens, paper, dice, Cheetos, Mountain Dew and a DM, well you actually probably need to keep looking. Daggerdale leaves most of the roleplaying at the door and is pretty firmly in the hack and slash and loot category.
The Dungeons & Dragons rule set has then only loosely been applied over it all. Powers, stats, race, classes and feats are all there, but it's all been boiled down, and not in the refining the goodness kind of way. Classes and races come in four predetermined combos (human fighter, dwarven cleric, halfing wizard and elven rogue).
You are given stats and can upgrade them at certain levels, but they are set allocations from the start and there is no apparent benefit to not simply upgrading constitution and the stat most closely associated with your class. Feats make an appearance, but they also feel restrictive. Only a handful do something more than +1 attack or +1 damage to X specific weapon type. So ultimately characters of the same class really don't distinguish themselves.
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